Road to Vostok patch 0.2.2.0 is the second content patch for Build 2 (Nomads). It removes work-in-progress elements from the Airfield, adds the missing Airfield Office and Airfield Garage buildings, and introduces a new item called the Oscilloscope. It also lowers AI night-time visibility from 50 meters to 40 meters. Existing saves work when you update from 0.2.1.0, and mods already converted for 0.2.1.0 should still work. However, the Nomad features the developer planned for this patch are delayed to 0.2.3.0.
Summary: Road to Vostok patch 0.2.2.0
- Build: Build 2 (Nomads), version 0.2.2.0 content patch.
- New buildings: Airfield Office and Airfield Garage.
- New item: Oscilloscope, a Legendary electronics item.
- AI change: night-time visibility lowered from 50 m to 40 m.
- Saves: compatible when updating from 0.2.1.0.
- Mods: mods converted for 0.2.1.0 should be compatible.
- Next: 0.2.3.0 is the last Build 2 patch, then Build 3 (Signal).
Road to Vostok 0.2.2.0 Patch Notes
The official changelog from the developer is short. Here is the complete list:
| Type | Change |
|---|---|
| Added | Airfield Office building |
| Added | Airfield Garage building |
| Added | New item: Oscilloscope |
| Changed | AI night-time visibility lowered from 50 m to 40 m |
| Fixed | Guitar audio had spatial issues on different monitors |
| Fixed | Harmonica audio had spatial issues on different monitors |
| Fixed | Airfield was missing multiple AI pathfinding areas |
The developer says the patch mainly removes the work-in-progress elements from the Airfield and adds the buildings that were missing. The Steam post dates the patch October 15, while the community wiki lists October 16. The gap most likely comes from time zones, since the developer is based in Finland.
Airfield Office and Garage Location
The Airfield is a Vostok-zone map that arrived with Build 2 on September 30, 2026. Because it sits in the Vostok zone, permadeath applies there, as on Apartments and Terminal. The map connects only to Terminal, and each trip takes 2 hours.
Here is what you should know before you go:
| Airfield detail | Info |
|---|---|
| Zone | Vostok, with permadeath |
| Connection | Terminal only |
| Travel time | 2 hours each way |
| Travel cost | 10 Energy and 20 Hydration per transition |
| Enemies | Military, up to 5 active at once |
I could not confirm exact in-game coordinates for the new Office and Garage, and the official notes do not describe them. So I will not guess. The Road to Vostok Wiki offers an Airfield interactive map with loot and container locations, which is the best place to look for the new buildings.
One warning matters. The new Airfield Garage is a building on the map, and it is separate from the Garage shelter that arrived in 0.2.0.0. Do not mix them up when you search.
The patch also fixes missing AI pathfinding areas on the Airfield. As a result, enemies should move more naturally around the map, which makes the new buildings more dangerous to loot.
For another survival game with risky expansion zones, see our Once Human Isles of Abyss guide.
Oscilloscope Item: Stats and Where to Find It
The Oscilloscope is the headline loot item of the patch. The community wiki lists these stats:
| Stat | Value |
|---|---|
| Type | Electronics |
| Rarity | Legendary |
| Value | 12,500 euros |
| Weight | 5.8 kg |
| Size | 6 slots (3×2) |
| Stackable | No |
According to the wiki, its base value is the highest of any item in the game. It drops only as military loot, so check Military Crates, Special Crates and military ground loot spots on any map. Special Crates are joker containers with a 10% chance of a Legendary item, against 0.2% for a normal container.
The wiki’s estimated drop rates are very low, around 1.1% per Special Crate and about 0.01% per ground spawn, and it marks them as approximate. No trader sells the Oscilloscope, and no task or recipe uses it, as of the latest update. In other words, it works as a high-value trade item, not a crafting part.
Because it takes six slots and weighs 5.8 kg, plan your carry space before you raid. Its weight also matters on the walk out, since heavy loads are risky on a map with permadeath.
AI Night Vision Nerf: 50 m to 40 m
The developer lowered AI night-time visibility from 50 meters to 40 meters. That is a 20% reduction in the distance at which enemies can spot you in the dark.
The notes do not say which enemy types it applies to or how it interacts with flashlights and weapon lights. So here is what the change should mean in practice:
- Night raids get slightly safer. You have 10 more meters of room before enemies notice you.
- Sneaking matters more. Staying outside 40 m is now enough at night.
- Daytime is unaffected. The note mentions only night-time visibility.
These are my reading of the number, not tested results, so check them in your own raids.
Save File and Mod Compatibility
Compatibility is straightforward this time:
| Item | Status |
|---|---|
| Existing saves | Compatible when updating from 0.2.1.0 to 0.2.2.0 |
| Mods converted for 0.2.1.0 | Should be compatible |
| Older mods | Build 2 broke many of them, according to the developer’s earlier warning |
Before Build 2 launched, the developer warned that most existing mods would probably not work. So if you still run mods from Build 1, expect problems. Back up your save folder before you update anyway, because Early Access patches can change a lot.
What Was Delayed to 0.2.3.0
The developer planned to add the remaining Nomad features in this patch. According to the community wiki’s summary of the patch notes, those features are now close to game-ready, but he is reconsidering whether several of them fit the vision and theme of the game.
So the plan changed. Patch 0.2.3.0 will carry those Nomad features, and it will be the last patch for Build 2. The developer wants to finish some longer play sessions first. No release date exists for 0.2.3.0, as of the latest update.
Build 3 Release Date and Quests

Build 3 is called Signal, and the community roadmap lists it for Q4 2026. The developer wrote earlier that Build 3 comes at the end of the year, but he has not given an exact date.
Here is what the developer has said about it:
- Quest system. Each trader gets a questline tab in the trader interface.
- Real actions. Quests require specific actions and missions in the world, not simple item deliveries.
- Sequence. Questlines unlock in order, starting with the Generalist and then moving to the next trader, such as the Doctor.
- Progress. Questlines for all current traders are designed, except the Driver.
- New content. The roadmap lists lore elements, civil defense shelters, a trader called Grandma and a new map and shelter.
Build 4, Gunslinger, follows in 2027 with a weapon overhaul, according to the roadmap. Builds 5 to 8 have no dates.
Tips After Updating
- Back up your saves. Compatibility is promised, but backups are cheap.
- Check your mods. Remove anything built for Build 1.
- Bring carry space. The Oscilloscope takes six slots.
- Use the interactive map. It lists Airfield loot and container spots.
- Raid at night carefully. AI sees you from 40 m now, so test the change.
Common Mistakes
- Confusing the Airfield Garage with the Garage shelter. They are different things.
- Expecting new Nomad features. They moved to 0.2.3.0.
- Assuming a Build 3 date. Only a quarter exists.
- Hunting the Oscilloscope with trader tasks. No task gives it.
- Trusting old mods. Build 2 broke many.
Conclusion
Road to Vostok patch 0.2.2.0 finishes the Airfield with its Office and Garage, adds a very valuable Oscilloscope and trims AI night vision to 40 meters. Your saves are safe, but the remaining Nomad features wait for 0.2.3.0, and Build 3 and its quests follow in Q4 2026. Everything here is accurate as of October 16, 2026, and the developer may adjust the schedule.
FAQs
What does Road to Vostok patch 0.2.2.0 add?
It adds the Airfield Office, the Airfield Garage and the Oscilloscope item, and it lowers AI night-time visibility to 40 m.
Will my save work after 0.2.2.0?
Yes. Saves are compatible when you update from 0.2.1.0.
Do mods work in 0.2.2.0?
Mods converted for 0.2.1.0 should work. Older Build 1 mods likely do not.
Where do I find the Oscilloscope?
It drops only as military loot, in Military Crates, Special Crates and military ground spots.
When does Build 3 come out?
The roadmap lists Q4 2026, and no exact date exists.
What comes after 0.2.2.0?
Patch 0.2.3.0 will be the last Build 2 patch, with the delayed Nomad features.
For more updates visit: GAME SPEC

