Cinder’s Cradle is the new northern region of Enshrouded 1.0, and you need Flame Level 10 to reach it. Each Shroud Root you fell there with a Felling Axe gives skill points, and map-based guides place nine roots on its ground. Their positions include spots near Proto Vessel Bay, Manathor’s Plaza, Andromeda’s Eye, the Ancient Citadel, Worker’s Ward, Ancient Ruin and the Celestium Mining Site. However, Keen Games says the region has 12 new roots, so guides disagree, and you should check your in-game map for any you miss.
Summary: Enshrouded Cinder’s Cradle Shroud Roots
- Region: Cinder’s Cradle, north of Veilwater Basin, added in 1.0.
- Entry: Ancient Gate, which opens at Flame Level 10.
- Enemies: mostly level 46 to 50.
- Roots: nine mapped on the ground, while Keen’s announcement says 12.
- Reward: skill points for every Flameborn nearby, once per player.
- Tool: a Felling Axe.
- Warning: reports say your skill tree resets the first time you load 1.0.
How to Reach Cinder’s Cradle and Flame Level 10

Cinder’s Cradle sits in the north, beyond the gates past Veilwater Basin. Guides describe the entrance as the Ancient Gate, between the Cromville Hot Spring and Lake Luma. The gate opens once you reach Flame Level 10, according to Games Horizon.
Here is the route most guides describe:
- Reach Flame Level 10. All Things How says you take the Broken Guard of the North Crown from the throne room in Cromville and feed it, plus other materials, into a Flame Altar.
- Travel to the northern road. Follow the road north from Starfish Shores, past the lava flows, and go under the gateway hung with corpses.
- Pass the Ancient Gate. Enter the main plaza of the Cinder’s Cradle ruins.
- Use a fast travel point. You can use the Ancient Spire in Veilwater Basin first, and Games Horizon says the region has two more Ancient Spires you can activate.
The Shroud level in the region is very high. All Things How warns that without Flame Level 10, the Shroud damage along the lava approach kills you quickly. Because enemies are mostly level 46 to 50, bring your best gear and plenty of food.
For background on the full release, see our Enshrouded 1.0 launch guide, which covers the Fell Dragon changes and new proportions.
How Shroud Roots and Skill Points Work
Shroud Roots grow at the bottom of Elixir Wells and in other deep Shroud locations. You destroy one with a Felling Axe, and the game gives skill points as a reward.
The rules are consistent across guides:
- Each root gives 1 skill point. PinDrop lists one point per Cinder’s Cradle root.
- Everyone nearby benefits. Each Flameborn close by earns points, so bring friends.
- Once per player. A root pays out only once for each character, even after it grows back.
- Cinder’s Cradle has no Elixir Wells. The roots sit out in the open, not at the bottom of wells.
That last point separates this region from older ones. In places like Springlands, you drop into a well and fell the root in its last chamber. In Cinder’s Cradle, you find roots on the ground.
The game also charts a root on your map when you walk up to it, according to All Things How. So even if you miss one, the in-game map is a reliable record of what you found.
All Cinder’s Cradle Shroud Root Locations
Sportskeeda’s guide lists nine roots in this order. Landmark names come from the game’s map.
| # | Location |
|---|---|
| 1 | Northwest of Proto Vessel Bay, near the map’s border |
| 2 | East of Proto Vessel Bay |
| 3 | Northwest of Manathor’s Plaza |
| 4 | North of Andromeda’s Eye |
| 5 | A little further north from root 4 |
| 6 | East of The Ancient Citadel |
| 7 | Near Worker’s Ward |
| 8 | South of Ancient Ruin |
| 9 | Southwest of Celestium Mining Site |
Proto Vessel Bay and Manathor’s Plaza roots
The first three roots cluster around Proto Vessel Bay and Manathor’s Plaza. Start with the two beside Proto Vessel Bay, since one sits near the map border and the other sits east of the bay. After that, move to the root northwest of Manathor’s Plaza.
Andromeda’s Eye and Ancient Citadel roots
Roots 4 and 5 sit north of Andromeda’s Eye, and the second one lies a little further north. Root 6 is east of The Ancient Citadel. In other words, you can chain these three in one northward trip.
Southern roots
The last three sit near Worker’s Ward, south of Ancient Ruin and southwest of the Celestium Mining Site. Finish with these, since the region’s lower half is a lava-scarred wasteland of ruins, according to Games Horizon.
Why Guides Disagree on Root Counts and Spots
Sources do not match, so here is the situation:
| Source | What it says |
|---|---|
| Keen Games (as quoted by PinDrop) | The region brings 12 new Shroud Roots |
| Map-based guides (Sportskeeda, All Things How, PinDrop) | 9 roots on the ground, 56 roots across the whole map |
| Games Horizon and GameBoost | 12 roots in Cinder’s Cradle |
| Enshrouded Companion | 1.0 adds 12 roots in Cinder’s Cradle and 6 more in older regions, with locations still being verified |
One possible explanation is that three of the 12 sit outside the main ground area, such as in the floating islands above, but I could not confirm that. Also, one guide describes a root at a spot called Cinder’s Ascent, about 150 meters northeast and high above, which does not match the Sportskeeda list. So treat the nine locations above as a verified starting set, and expect a few more.
Here is a practical method to catch the rest:
- Fell the nine mapped roots first.
- Open your map. Each felled root is charted.
- Explore the upper islands. The upper half of the region consists of floating ancient islands connected by Shroud tendrils.
- Compare with a community map. Enshrouded Companion says it is still verifying 1.0 locations.
Before You Go: Skill Tree Reset
Games Horizon warns that your skill tree resets the first time you load 1.0. So reassign your points before you head to Cinder’s Cradle. That reset is separate from the roots, but it affects how you spend the points you earn from them.
Unspent points are easy to forget, especially when you collect several at once. Therefore, spend your points after each cluster of roots, so you can handle level 46 to 50 enemies.
Tips for Collecting Roots Efficiently
These tips are my suggestions based on the confirmed mechanics:
- Bring a Felling Axe. You cannot destroy roots without one.
- Play co-op for faster points. Every nearby Flameborn earns points from the same root.
- Plan a loop. Start near Proto Vessel Bay, move north to Andromeda’s Eye, and finish in the south.
- Eat and heal first. Shroud damage is brutal at this level.
- Use Ancient Spires. They serve as fast travel points once activated.
- Check the map after each root. It records what you found.
Common Mistakes
- Entering without Flame Level 10. The Shroud kills you quickly.
- Expecting a well. Cinder’s Cradle roots have no Elixir Wells.
- Trusting one guide. Sources disagree on counts and some spots.
- Forgetting the reset. Reassign your skill points before the run.
- Fighting alone. Enemies are level 46 to 50.
Conclusion
Cinder’s Cradle is Enshrouded’s endgame region, and its Shroud Roots give you a steady supply of skill points once you reach Flame Level 10. Start with the nine mapped roots, check your map for the rest, and bring a Felling Axe and friends. Everything here is accurate as of October 20, 2026, and Keen or the community may confirm more root locations soon.
FAQs
How many Shroud Roots are in Cinder’s Cradle?
Map-based guides show nine on the ground. Keen Games and several outlets say 12.
What Flame Level do I need for Cinder’s Cradle?
You need Flame Level 10 to open the Ancient Gate and survive the Shroud.
How do I get skill points from a Shroud Root?
Fell it with a Felling Axe. Each nearby Flameborn earns points, once per character.
Are there Elixir Wells in Cinder’s Cradle?
No. The roots grow in the open, and the region has no Elixir Wells.
Where is the Shroud Root near Manathor’s Plaza?
One sits northwest of Manathor’s Plaza, according to Sportskeeda.
Does my skill tree reset in Enshrouded 1.0?
Games Horizon reports it resets the first time you load, so reassign your points.
For more updates visit: GAME SPEC

