In Guilds of Mountgate, Peat is a new resource that arrives with the settlement of Mossvale, which opened in Update v0.3.7.0 on October 16, 2026. Mossvale sits among the damp forests and wetlands of Vellgar. As of October 18, 2026, the patch notes confirm Peat and Mossvale but do not give a map position, the skill that harvests Peat or what you can make with it. Open the World Map and your Journal in game, and read the notes below for everything else the update changed.
Summary: Guilds of Mountgate Peat and Update v0.3.7.0
- Release: Update v0.3.7.0, “Mossvale & A Living Calendar,” went live on October 16, 2026.
- Peat: a new resource that comes with Mossvale. The harvesting skill and uses are not published.
- Mossvale: 8 new quests, 4 NPCs and a spot in Vellgar’s damp forests and wetlands.
- Smithing: it now consumes Coal or Charcoal during production.
- Calendar: Vellgar follows real-world sunrise and sunset times in Berlin, and you can switch it off.
- Mysticism: a major overhaul, plus new potion colors.
- Price: $9.99 in Steam Early Access.
Where Is Peat in Guilds of Mountgate?
Peat is tied to one place: Mossvale. The developers describe the settlement as hidden away among the damp forests and wetlands of Vellgar, and they list Peat as a new resource that comes with it. That is the only location statement in the official notes.
The notes do not say which skill gathers Peat. They also do not name a resource node, a required level or a tool. Therefore, any guide that gives you a node coordinate right now is guessing. As the Steam page explains, resource availability in this game depends on several things: your location and region, your skill level, your equipped tools and gear, the weather and the local drop tables.
The Journal is your best source. The store page says it records items, resources, recipes, locations, rumors and discoveries. After you reach Mossvale, check the Journal entry for Peat to see where and how you can gather it.
What Update v0.3.7.0 Added
Beaver Fever Games published the notes on Steam on October 16. Here are the main changes in one place.
| Area | What changed |
|---|---|
| Mossvale | New settlement with 8 quests, 4 NPCs and Peat as a new resource |
| Day and night | A dynamic solar calendar based on Berlin’s sunrise and sunset times, plus autumn artwork |
| Mysticism | A fundamental rework and new potion colors |
| Smithing | Production times, XP and Hammer durability loss adjusted, and Coal or Charcoal now consumed |
| Survival | Two new Perk unlocks: Focused Foraging and Read the Wilds |
| Polls | An in-game poll system |
| Quest Log | Locked and not-yet-started quests now show |
| Processing | Continuously animated progress bars for Crafting and Smithing |
| Fixes | Arrow recipe XP, smoking Venison Cuts, mixed-up queues and several inventory and Journal bugs |
This is the update that follows Fishing Pro Mode in v0.3.6.0 on October 4. The developers say each region should develop its own character, resources and inhabitants, and Mossvale is the newest example.
How to Harvest Peat: What Is Known

No official harvesting steps exist yet. What you can do is follow the game’s general rules, which the developers describe.
- Travel to Mossvale. Open the World Map and select the settlement. The notes say it is accessible now and do not list an unlock requirement.
- Open the Journal. Look for the Peat entry and any location notes.
- Check your Quest Log. It now shows locked and not-yet-started quests, so you can see Mossvale’s 8 quests before you accept them.
- Equip suitable tools. Gathering depends on your tools and gear, but the notes do not name a Peat tool.
- Run the activity. Activities in this game run actively or idle, and active play can add benefits such as better results and more experience.
Because the gathering skill is not announced, we will not guess whether Mining, Woodcutting, Survival or another skill handles Peat. The Steam page says each skill has its own resources and tools, so the Journal should show which skill applies. We will update this guide when the developers or players confirm it.
If you want another example of a game where gathering and crafting drive progression, see our Once Human Isles of Abyss guide.
Mossvale Settlement Location in Vellgar
Mossvale is the newest accessible settlement in Vellgar, the world that Guilds of Mountgate takes place in. The developers call it another piece of the world and part of the ongoing expansion of the accessible World Map. A previous update rebuilt the World Map completely, and an earlier one opened Westwood Logging Camp.
The notes give no exact map position or travel time. That makes sense for a game with real travel times, since distances depend on your route and any speed-enhancing jewelry. The game updates your travel times when you change that jewelry.
What you can expect in Mossvale is a new batch of content:
- 8 new quests
- 4 NPCs
- Peat as a resource
- A setting of damp forests and wetlands
Beaver Fever Games says it wants each region to have its own resources, inhabitants and reasons to return. Mossvale follows that pattern, but the studio has not listed its shops, services or crafting stations.
Smithing: Coal and Charcoal Requirement
Smithing changed in a way that affects every smith. The notes say Smithing now consumes Coal or Charcoal during production, and the developers explain it represents the reheating of metal. They also say it links Smithing to Mining, Woodcutting and the existing Charcoal production system.
The same pass adjusted three other things: production times, XP rewards and Hammer durability loss. In practice, stock fuel before you start a long smithing session, since an activity needs Coal or Charcoal as well as metal.
Here is the part players ask about. The notes do not connect Peat to Smithing fuel. They mention only Coal and Charcoal. Do not assume Peat can replace either until the game’s recipe screen or a later patch says so.
Dynamic Solar Calendar and Berlin Time
The biggest system change is the Day/Night overhaul. Vellgar now uses a dynamic solar calendar based on real-world sunrise and sunset times in Berlin, so summer days are longer and winter days are shorter. The update also adds new sunlight and lighting effects and autumn background artwork for outdoor locations.
You can change the setting. The Settings menu offers four options:
| Option | What it does |
|---|---|
| Dynamic Solar Calendar | Day and night follow Berlin’s real sunrise and sunset times |
| Fixed Day/Night Times | A traditional, predictable cycle |
| Always Day | Keeps the world visually lit |
| Always Night | Keeps the nighttime atmosphere |
These options change the visuals only. The developers say gameplay mechanics that depend on the day and night cycle keep following the underlying world time.
US players often ask how this compares to their own clock. The studio has not said whether the in-game clock follows Berlin’s clock time or only its day length, so use this as a reference only. Berlin is 6 hours ahead of Eastern Time until October 25, when Europe leaves daylight saving time.
| Period | Berlin vs Eastern | Berlin vs Pacific |
|---|---|---|
| Until October 24 | 6 hours ahead | 9 hours ahead |
| October 25 to 31 | 5 hours ahead | 8 hours ahead |
| From November 1 | 6 hours ahead | 9 hours ahead |
Other Changes in the Update
Mysticism received a fundamental rework, with a stronger foundation for future growth and different colors for potion types. Survival gained two perks, Focused Foraging and Read the Wilds. The Quest Log now shows locked quests and presents quest text more clearly.
The interface also improved. Progress bars now animate continuously, and the developers addressed unwanted UI resets, flickering and elements that changed state unexpectedly. Fixes cover Venison Cuts that could not be smoked, mixed-up Crafting and Cooking queues, items placed in the wrong Inventory or Bank slot, a Journal that reset during activities and Opportunity Event bonuses that carried over from an inactive activity.
Tips and Common Mistakes
- Trusting Peat coordinates. No official node location exists yet.
- Assuming Peat fuels Smithing. Only Coal and Charcoal are named.
- Skipping fuel. Smithing now consumes it during production.
- Thinking the calendar is mandatory. You can switch to fixed times, always day or always night.
- Expecting the calendar to change gameplay timing. The settings affect visuals only.
- Forgetting the Quest Log. It now lists locked quests, which helps you plan a trip to Mossvale.
Conclusion
Peat belongs to Mossvale, the new settlement in Vellgar’s wetlands, and Update v0.3.7.0 gives you the settlement, 8 quests and a new Smithing fuel rule. The notes do not name the Peat skill, node or uses, so check the Journal after you arrive. Stock Coal or Charcoal before you smith, and pick the day and night setting you prefer.
FAQs
Where do I find Peat in Guilds of Mountgate?
Peat comes with the settlement of Mossvale, which is in the damp forests and wetlands of Vellgar. The notes give no exact node location.
Which skill harvests Peat?
The developers have not said. Check the Journal entry for Peat after you reach Mossvale.
What does Smithing need now?
Smithing consumes Coal or Charcoal during production, according to the October 16 notes.
Does Guilds of Mountgate use Berlin time?
The solar calendar follows real-world sunrise and sunset times in Berlin. You can switch to fixed times, always day or always night.
What is new in Mossvale?
It has 8 new quests, 4 NPCs and Peat as a new resource.
How much does Guilds of Mountgate cost?
The Steam hub lists it at $9.99 in Early Access.
For more updates visit: GAME SPEC

