No Such Place Dimensional Zones guide featuring an armed agent exploring a mysterious sci-fi landscape, with extraction rules, co-op gameplay, gunsmith attachments, Safe House upgrades, and latest patch details.
Explore dangerous dimensional zones, collect valuable intel and artifacts, and extract safely in No Such Place. Learn about map regions, four-player co-op, weapon customization, Safe House upgrades, and upcoming patches.

No Such Place Dimensional Zones Guide – Maps, Extraction Rules, Co-Op, Gunsmith and Safe House

No Such Place is a top-down PvE extraction shooter that entered Steam Early Access on October 13, 2026 at $17.99, or $15.47 until October 27. Each run drops you into a Dimensional Fragment, a hazardous zone where you loot intel, artifacts and samples before you reach an Extraction Point and return to your Safe House. The Early Access build has three regions and nearly ten zones, and you can play solo or with up to three other agents. As of October 17, 2026, the developers have not published zone-by-zone loot tables, so exact item spawn spots are community reports, not official data.

Summary: No Such Place Dimensional Zones

  • Release: Steam Early Access, October 13, 2026 at 8:00 PM PDT (11:00 PM ET).
  • Price: $17.99, with a 14% launch offer ($15.47) that ends October 27.
  • Zones: three regions and nearly ten dimensional zones, including Origin-00, Burning Grove and the Laboratory.
  • Goal: gather intel, artifacts and samples, then reach the Extraction Point before time runs out.
  • Co-op: solo or up to 4 players, with online and LAN co-op listed on Steam.
  • Gunsmith: core attachments decide whether a gun works, and corruption perks can break normal rules.
  • Status: reviews are Mixed (61%), and a UI and stamina update, v0.7.2, is planned.

What Are Dimensional Zones in No Such Place?

No Such Place dimensional zone featuring a dark, abandoned research facility surrounded by a mysterious, fog-covered landscape with eerie supernatural lighting.

Dimensional zones are the map areas you deploy into. You play an agent of the Unknown Research Consortium (U.R.C.), an organization that investigates supernatural anomalies, and each mission sends you to a dimensional fragment to run reconnaissance. The developer, Crit Team at ChillyRoom, calls the genre PvE extraction, so the main threats are monsters, hostile factions and the clock, not other players.

Steam describes the zones as anomalous places that range from abandoned facilities and deserted outposts to forests locked in eternal flame and high-altitude snowfields. The Early Access launch adds three distinct regions, several time nodes and multiple new dimensional zones. Press materials count nearly ten zones in total.

Because the game is in Early Access, the studio says it expects to stay in that stage for at least a year, and the full version will add more missions, gear and perks.

Release Date, Price and PC Requirements

The studio’s press release lists the Early Access launch as October 13 at 8:00 PM PDT. Steam shows October 13, while many outlets write October 14, because the launch crossed midnight in other time zones.

Time zoneLaunch time, October 13
Pacific (PDT)8:00 PM
Mountain (MDT)9:00 PM
Central (CDT)10:00 PM
Eastern (EDT)11:00 PM

The game costs $17.99 on Steam. A launch offer takes 14% off, which brings the price to $15.47 until October 27. The studio says the price will rise for the full version. Steam lists the minimum and recommended specs below.

ComponentMinimumRecommended
OSWindows 10Windows 11
CPUIntel Core i3-8100 or AMD Ryzen 3 1200Intel Core i5-14400F or AMD Ryzen 5 5600
Memory8 GB RAM8 GB RAM
GPUGTX 1050 or RX 560RTX 3060 or RX 6600 XT
DirectXVersion 11Version 11
Storage2 GB5 GB

Steam shows a Mixed rating, with 61% of 201 reviews positive when we checked. The store page also discloses that the studio used generative AI for the presenter in the opening video and a limited number of voice lines, and nowhere else.

Dimensional Fragment Map Zones and Landmarks

There is no single official zone list. The named places below come from Steam patch notes and the studio’s own announcements, so each one is tied to its source.

Zone or landmarkWhat the sources say
Origin-00 Forest RegionAppears in official screenshots with an evacuation-point legend
Origin-12 Grey Birch MountainHas an earlier Time Node, and patch 0.7.1-8 fixed lethal damage there
Burning GroveA June patch replaced it with a corrected version
Military OutpostFog was removed from it in the 0.4.1 Safe House update
LaboratoryFog and the Fog Man enemy moved here in that same update
Lima Lake supermarketThe back door closed, and the main gate needs a key
Research OutpostPlayers report desks here as a rare gas cylinder source

Two cautions apply. First, several of those notes date from the demo period, so routes can change between builds. Second, maps now include time nodes, which means the same location can differ depending on the node you enter. Before you trust any route, check which patch it was written for. Because the studio plans to keep adding content to the current maps, the layouts will keep shifting.

U.R.C. Reconnaissance Data and Extraction Rules

The run structure is simple. You deploy from the Safe House, scavenge weapons, medicine, gear and supplies, and recover artifacts, unknown biological samples and hidden encrypted documents. Then you reach the Extraction Point before time runs out and return to the Safe House.

Here is what the official sources confirm:

  • Intel counts as loot. The Steam page lists encrypted documents and samples next to artifacts, so reconnaissance data is something you carry out.
  • Extraction is timed. Both the press release and the store page say you must find an extraction point within the time limit.
  • Enemies include factions. You meet rival agents, mercenaries and void-touched madmen, as well as twisted species.
  • Insurance exists. Patch notes mention insured items that return to their previous owner in some multiplayer cases, but the studio has not published full insurance rules.

The sources we found do not describe an extraction terminal as a separate object. Whether a terminal, a marked zone or an item triggers each extraction is not documented, so rely on the evacuation markers on your in-game map.

Cabin Syrup and Gas Cylinder Spawn Locations

No official spawn table exists for either item. The studio describes loot as scattered across the zones, and several fixes have changed loot and quest behavior since the demo.

The best-sourced note comes from a player in the Steam discussions. They report that a purifier craft needs gray gas cylinders, not blue ones with the same name. According to that player, the Laboratory is the most common place to find them, and Research Outpost desks give a small chance. That post is from the demo period, so treat it as a lead and not a guarantee.

We found no verified source for cabin syrup. Some independent wikis list route guides, but they do not cite official data. A safer approach is to loot cabins as you pass them, check wandering merchants for quest items, and use the Disorienting Mirror Cabinet in your Safe House when a quest item will not drop.

Solo vs 4-Player Co-Op Extraction Rules

The official rules are brief. You can enter a dimensional fragment alone or with up to three other agents, and Steam lists single-player, online co-op and LAN co-op. The developer says close coordination can raise extraction rewards and survival odds.

TopicWhat is confirmed
Squad size1 to 4 players
CoordinationTeam division lets you cover more of the map before extraction
RescueYou can revive downed teammates, and patches fixed distant rescues
Public lobbiesThe studio removed the public lobby option in July after a security issue, and other lobby types stayed
Reward scalingNot published
Loot sharing and downed rulesNot published in full

The public lobby note comes from July, and we could not confirm whether it has changed since. Therefore, check the lobby options in your own build. For another co-op PvE shooter with four-player squads, see our Helldivers 2 Update 7.2 guide.

Gunsmith Workbench and Safe House Upgrades

The Gunsmith system is the centerpiece of preparation. The studio rebuilt it in a June overhaul, and the key rule is about core attachments. Barrels, magazines and rear grips are required, and a gun without one of them cannot be used. Missing the stock does not disable the gun, but it makes it much harder to control.

Several stats now belong to the receiver only. Ergonomics, which controls how fast spread recovers, and Kickback no longer change with attachments. Barrels mostly affect damage, attack speed and spread. Heavy drum magazines add reload time and recoil. Violet corruption patterns mean a gun has left normal compatibility, which can create a powerful build or a dangerous one.

Your Safe House is the other half of preparation. Official notes describe these upgrades:

  • Construction menu: you build facilities here, and a patch restored facilities that were missing for some agents.
  • Storage boxes: medium boxes grew from 11×7 to 11×9 and large boxes from 11×9 to 11×18.
  • Disorienting Mirror Cabinet: you trade surplus items for others, including rare and quest items, and the result depends on total value.
  • Safehouse Construction questline: patch 0.7.1-9 moves the crate-building mission earlier and gives materials for one Small Crate.

The studio also plans to let crafting stations pull items directly from storage crates in the next major update.

Latest Patches and What Is Coming

Two patches landed on October 16. Version 0.7.1-8 fixed a hard lock caused by entering and leaving maps repeatedly, and it lowered the damage of the enemy “Sun.” Version 0.7.1-9 cut stamina use while running, reduced hunger and hydration drain, and made “The Professionals” more aggressive.

Crit Team also published a feedback plan on October 15. Version 0.7.2 is expected to bring a mission menu redesign, key prompts, crafting stations that draw from crates and better stamina balance. Controller support is not a priority yet, and the studio ties it to Steam Deck compatibility later. These are plans, not release dates.

Tips and Common Mistakes

  • Following old route videos. Map and fog changes have invalidated older clips.
  • Using blue gas cylinders. A player report says the purifier needs the gray ones.
  • Skipping core attachments. A gun without a barrel, magazine or rear grip will not work.
  • Expecting a terminal marker. Rely on the evacuation points on your map.
  • Assuming public lobbies exist. The studio removed that option in July.
  • Carrying demo saves. The studio advises a fresh save for the best experience.

Conclusion

The No Such Place Dimensional Zones Guide comes down to this: pick a region, loot intel and samples, and reach the Extraction Point before the timer ends. Co-op supports up to four agents, the Gunsmith rewards careful attachment choices, and exact item spawns remain unofficial. Check the patch version before you trust any route.

FAQs

When did No Such Place release?

It entered Steam Early Access on October 13, 2026 at 8:00 PM PDT, which is 11:00 PM ET.

How much does No Such Place cost?

It costs $17.99, and the launch offer brings it to $15.47 until October 27.

Can you play No Such Place solo?

Yes. You can play alone or with up to three other agents.

How many zones are in the Early Access build?

The Early Access version has three regions and nearly ten dimensional zones, according to the studio’s press materials.

Where do I find gas cylinders?

A player report says gray cylinders appear most often in the Laboratory, with a small chance in Research Outpost desks. The studio has not published official spawn locations.

What is coming in the next update?

Version 0.7.2 is planned to focus on the mission menu, key prompts, crafting stations that draw from crates and stamina changes.

For more updates visit: GAME SPEC

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