Rem Deadlock hero guide showing the bat-like support character with sleep abilities, healing skills, and Naptime ultimate
Rem uses sleep-based abilities, healing support, and powerful crowd control to dominate fights in Deadlock.

Rem Deadlock Guide Abilities, Build Tips, and How to Play

This Rem Deadlock guide covers his abilities, recommended playstyle, and how to use his support tools effectively. Rem is a support hero in Deadlock, released January 27, 2026 as the first playable hero from the Old Gods, New Blood update. He won a community vote to become the update’s first release. Rem’s kit centers on sleep and crowd control: Pillow Toss deals spirit damage and reduces his other cooldowns, Tag Along lets him heal himself and an ally while becoming untargetable, Lil Helpers assist from a distance, and his ultimate Naptime slows and disables enemies caught in a piercing gaze.

Who Rem Is and How He Plays

Deadlock Rem hero guide showing the bat-like support character with abilities including Pillow Toss, Tag Along, Lil Helpers, and Naptime, highlighting healing, crowd control, and team support gameplay.

Rem is a small, bat-like support hero who blends lane farming, light healing, and strong crowd control into one kit. He stood out among six new heroes added in the Old Gods, New Blood update because players voted him in as the first to actually go live.

His whole kit leans into a sleep theme, but the mechanics behind it are genuinely tactical. Pillow Toss gives him reliable poke damage with a built-in cooldown refresh. Tag Along turns him into a mobile, hard-to-kill healer. Lil Helpers extend his presence across the map even when he’s not physically there. Naptime ties it together as a long-range, wall-piercing control ultimate that can lock down a fight from a distance.

Rem’s Four Abilities Explained

Pillow Toss

Rem throws his pillow forward, dealing spirit damage and a heavy knockback on impact. Base numbers put this at 75 damage with a 5-meter radius and a 25-second cooldown. Landing a hit shaves 5 seconds off his other ability cooldowns, which makes connecting with Pillow Toss the backbone of his whole rotation rather than just a poke tool.

Tag Along

This ability sends Rem dashing to an ally, where he naps alongside them. Both Rem and the ally get a burst heal based on missing health, followed by lingering regeneration. He’s untargetable and immune to damage while attached, which gives him real survivability in a fight. He can hop between allies to reapply the heal, once per ally, though an enemy ultimate with a stun effect can knock him off his target and leave him exposed.

Lil Helpers

Rem sends out a small helper that follows a chosen hero, giving them a short burst of spirit resist and fading move speed. When no hero needs the helper nearby, it picks up souls from trooper kills and splits them among the team instead. Helpers can even shop from enemy stores without Rem needing line of sight, a utility quirk unique to this hero.

Naptime (Ultimate)

Rem channels a forward-facing gaze that pierces through walls and terrain. Enemies caught in it get slowed, lose dash distance, and can’t use movement abilities. Based on current information, the ability scales from roughly 100 to 208 base damage depending on Rem’s level. Since it goes through cover, it’s one of the better tools in the game for catching enemies who think they’re safe behind a wall.

How to Build and Play Rem

Rem’s damage scales with spirit power, so items that boost spirit power directly improve both Pillow Toss and Naptime. Since Pillow Toss cooldown reduction depends on landing hits rather than just item stats, prioritizing accuracy with that ability matters more than stacking pure cooldown reduction early on.

A useful detail: Rem can cast items and abilities while napping on an ally through Tag Along, so he doesn’t lose his full kit just because he’s attached to someone. That lets you stay safe behind an ally’s position while still contributing damage or utility to the fight. Skilled Rem players tend to hop between allies during a teamfight, using each hop both for healing and for repositioning to the safest angle.

A Common Mistake New Rem Players Make

New players often treat Tag Along purely as an escape button and use it reactively, right as they’re about to die. That’s risky, since an enemy stun can knock Rem off his target at the worst possible moment. A better habit is using Tag Along proactively, before a fight gets dangerous, so you’re already attached and untargetable when the real damage starts flying. Pair this with landing Pillow Toss early in a fight so your cooldowns are already refreshing by the time you need Naptime.

Conclusion

Rem brings a genuinely different support identity to Deadlock, built around cooldown synergy, mobility through Tag Along, and a wall-piercing ultimate in Naptime. His kit rewards players who land Pillow Toss consistently and use Tag Along before fights go bad rather than as a last resort. As the first hero released from Old Gods, New Blood, he’s also a good indicator of the kind of utility-heavy designs Valve is leaning into for future Deadlock heroes.

FAQs

When was Rem released in Deadlock?

Rem released on January 27, 2026, as the first playable hero from the Old Gods, New Blood update.

What role does Rem play in Deadlock?

Rem is a support hero focused on healing, crowd control, and utility through his sleep-themed kit.

Is Rem untargetable while using Tag Along?

Yes. While napping on an ally through Tag Along, Rem is untargetable and immune to damage, though an enemy ultimate with a stun effect can knock him off.

Does Naptime go through walls?

Yes. Naptime’s gaze pierces through walls and terrain, letting Rem slow and disable enemies even when they’re behind cover.

For more updates visit: GAME SPEC

Comments

No comments yet. Why don’t you start the discussion?

Leave a Reply

Your email address will not be published. Required fields are marked *