The Scavland Dogface quest is called On the Road, and Update 0.8.0 added it on October 17, 2026. Finishing it unlocks Dogface Rides, a motorcycle fast travel system: ask Dogface “I need a ride” at any Dogface stop on your Journal Map. Rides from the Quarry Settlement are free while Dogface is still there. However, the patch notes do not say where the quest starts or what its steps are, and they do not list ride prices, so I cover only what the developers published.
Summary: Scavland Dogface quest
- Update: 0.8.0, released October 17, 2026 (build 26002285).
- Quest: On the Road, given by the new NPC Dogface.
- Reward: Dogface Rides, a fast travel system.
- Stops: Arcadia, the Mire, Sontse Station, Microrayon, North Pier and the Quarry Settlement.
- Cost: shown on the Ride Ticket. Rides from the Quarry are free while he is there.
- Saves: existing saves work, and the update fixes corrupted saves.
- Also new: armor penetration, staged reloads, a new loot system and an AI overhaul.
Scavland Update 0.8.0 at a Glance
NoShadow describes Update 0.8.0 as another big one. The headline features are Dogface with his own quest and fast travel, staged reloads and inspect animations on every gun, armor penetration that makes ammo choice matter, a new container loot system and a major AI overhaul.
The update also includes everything tested on the Experimental branch. That covers the corrupted save fix, many soft lock fixes in quests and Jobs, and faster projectile speeds.
| Area | What changed |
|---|---|
| Dogface | New NPC, the On the Road quest and Dogface Rides |
| Weapons | Staged reloads, inspect animations, firing mode HUD, automatic re-rack |
| Armor and ammo | Human enemies wear armor, and ammo type decides how well you damage them |
| Loot | Container quality decides gun quality, and guns come with random parts |
| AI | Reacts to unseen fire, hears shots and factions launch campaigns |
| World | North Pier expansion and a reworked Gunner base |
| Languages | Polish, Turkish and Korean |
The developers say existing saves are compatible. They also recommend a new game, so you can experience the new loot and AI from the start.
The On the Road Quest and Dogface

Dogface is a new NPC, and On the Road is his quest. That is the whole description in the patch notes. The notes do not give a starting location, a list of objectives or a reward beyond the fast travel system.
Here is what I can say with confidence:
- You unlock rides by finishing the quest. The notes say rides become available after you finish On the Road.
- Dogface appears at stops. The six stops are listed below, and they show up on your Journal Map.
- NPCs show as pins. The update adds NPC icons to the Journal Map once you get close or talk to them. Zoom in and hover over a pin to see a name.
So here is a practical way to find him. Open your Journal Map, zoom in near the places listed in the stop table, and look for a new NPC pin. The Quarry Settlement is the best first guess, since the notes say Dogface gives free rides from there while he is still around, but that is an inference, not a confirmed quest start. As of the latest update, no developer source names the spot.
For another hardcore survival game where patches change how you travel and loot, see our Road to Vostok patch 0.2.2.0 guide, which covers new map buildings and AI changes.
Dogface Rides: How Fast Travel Works
After you finish On the Road, you can ride with Dogface between his stops. The notes describe the steps in detail:
- Go to any Dogface stop on your Journal Map.
- Ask Dogface “I need a ride.”
- Pick a destination. A stop becomes a destination once its place is on your Journal Map.
- Check the Ride Ticket for the cost, the ride time and the Hunger and Thirst forecast.
- Confirm, and watch the bike travel the roads while time passes.
Dogface stops
| Stop | Notes |
|---|---|
| Arcadia | Dogface stop |
| The Mire | Dogface stop |
| Sontse Station | Dogface stop |
| Microrayon | Dogface stop |
| North Pier | New area added in this update |
| Quarry Settlement | Rides from here are free while Dogface is still there |
Ticket cost
The Ride Ticket shows the price, but the patch notes do not publish any amounts. Because of that, I cannot tell you what a ride costs. What the notes do confirm is that the ticket also shows a Hunger and Thirst forecast, which means a ride is not free in survival terms. Check the forecast before you confirm, especially on long routes.
One more detail matters for planning. Time passes during the ride, so your needs change on the way.
Armor Penetration: How Ammo Choice Works Now
The update reworks armor so that the round you pick matters. According to the notes, AP rounds now answer armored humans, while hollow point (HP) rounds suit unarmored targets and mutants.
Here is how it works:
- AP rounds subtract from armor. They have 50% penetration, so they cut through up to 50% armor, which covers every human enemy in the game.
- HP rounds add armor. They add 25% on pistols and 50% on rifles, shotguns and high caliber weapons to anything that already has armor.
- Armor caps at 80%. HP rounds can push past that cap.
- Your armor works the same way. Enemy AP rounds cut through it.
Human enemies now wear armor, and the numbers are specific:
| Faction | Ballistic / slash armor |
|---|---|
| Gunners | 45% / 40% (health 70 to 50) |
| Mechanists and Palatines | 20% / 20% |
| Vultures | 15% / 15% |
| Bandits | 10% / 10% |
| Rada | 10% / 20% |
| Acolytes | 0% / 10% (health 40 to 50) |
Gunners deserve extra caution. They use 50% AP ammo, so their rounds ignore much of your armor.
Ammo stats changed too. AP damage rose on pistols (8 to 10), rifles (14 to 17) and high caliber rifles (26 to 30). Shotguns got new slug rounds, with Sabot Hard-Cast dealing 30 damage and Hollow Point Slugs dealing 42. Every round now has its own accuracy and bleed values, and bullets bleed for 15, slugs for 20 and Buckshot for 10 per pellet.
High-end ammo also costs more. High Caliber Rifle AP rose from 300 to 500, and Pistol HP rose from 60 to 100.
Staged Reloads and Weapon Inspect
Every gun now has staged reloads. If something interrupts your reload, such as a roll, a melee attack, a knockback, holstering or switching weapons, the finished stages stay. Press Reload again to continue where you stopped.
A few related details:
- Partial reloads are faster to use. You can shoot as soon as the new rounds are in.
- Bolt and pump guns load one round at a time. Press Fire to stop early.
- Inspect checks your ammo. Tap Y on PC or D-pad Down on a gamepad. Holding Y still opens the ammo menu.
- Automatic re-rack. If an interruption cancels the bolt or pump cycle, the gun cycles itself when it returns to your hands.
- Faster rack. The cycle after each shot plays 30% faster on bolt and pump guns.
You cannot inspect while reloading, unjamming, shooting, aiming or rolling. A jammed gun can still be inspected.
Modular Weapon Parts and the New Loot System
The notes do not call guns “modular,” but the loot system works that way. Guns found in containers come with random parts, and some need specific parts to fire.
- Common parts: magazines, grips and handguards.
- Sometimes found: stocks and dust covers, about a third to two thirds of the time.
- Rare parts: sights, foregrips and muzzle devices.
- Missing parts show in red. A gun without a required part appears red in your inventory, and you can still equip it and fit the parts.
- One part per type. No more two sights or two muzzle devices, but a gun can have both a grip and a foregrip.
- Drag and drop. You can drag magazines, sights and muzzle devices onto a gun inside containers and stashes, but not in trader inventories.
Container quality now decides the guns you find. Everyday containers give mostly common guns, at 70% common and 30% uncommon. Military crates give uncommon and rare guns, and top-tier containers give very rare guns with a 30% chance of an ultra rare one.
Other Changes Worth Knowing
- Free Stamina Zone. You get unlimited stamina over the main city.
- AI overhaul. Enemies take cover, flank and blind fire, and factions launch campaigns to capture outposts.
- New weather cycle. Weather moves one step at a time, from Sunny to Overcast, Weak Rain and Storm.
- Job changes. Completing a Job raises faction relationship by +5, except for Gunners and Bandits.
- Performance. Steam Deck and low-end GPUs get lower radiation effect costs and faster fog rendering.
- Saves. Corrupted saves from 0.7.1 should load again.
Tips for Update 0.8.0
These tips are my suggestions based on the notes:
- Carry both AP and HP. Armored humans need AP, while mutants suit HP.
- Be careful with Gunners. They wear 45% ballistic armor and fire AP.
- Check a gun before you fire it. Red means a required part is missing.
- Reload with care. Finished stages stay if you get interrupted.
- Check the Ride Ticket forecast. It shows Hunger and Thirst for the trip.
Common Mistakes
- Expecting quest steps. The notes give none for On the Road.
- Assuming ride prices. No amounts are published.
- Using HP on armored humans. It adds armor instead of cutting through.
- Ignoring red guns. They cannot fire without the missing part.
- Skipping the Journal Map pins. NPC icons now show there.
Conclusion
Scavland’s Update 0.8.0 adds Dogface, the On the Road quest and a fast travel network that connects six stops. It also reshapes combat with armor penetration, staged reloads and a loot system built around random gun parts. Everything here is accurate as of October 18, 2026, and the developers may add quest details or hotfixes soon.
FAQs
What is the Dogface quest in Scavland?
It is On the Road, a quest from the new NPC Dogface that unlocks Dogface Rides.
How do I unlock fast travel in Scavland?
Finish On the Road, then ask Dogface “I need a ride” at any of his stops.
Are Dogface rides free?
Rides from the Quarry Settlement are free while Dogface is still there. Other rides show a cost on the Ride Ticket.
Where are the Dogface stops?
They are Arcadia, the Mire, Sontse Station, Microrayon, North Pier and the Quarry Settlement.
Will my old save work in 0.8.0?
Yes. Existing saves are compatible, and the update fixes corrupted saves.
What does armor penetration do?
AP rounds cut through up to 50% armor, while HP rounds add armor to targets that already have some.
For more updates visit: GAME SPEC

