Evasive Maneuvers is a Beast Wild Card in Apex Legends’ Blood Pact event, and it makes you move faster and gain a Double Jump while your weapons are stowed. To earn it, pledge to the Beasts at the start of a Wildcard round, then finish that round’s damage or knock challenge. The event runs from October 13 to November 3, 2026. However, Respawn has not published the speed bonus, and it has not said how the Double Jump works for Legends who already have one.
Summary: Apex Legends Evasive Maneuvers Wild Card
- What it does: when your weapons are stowed, you move faster and gain a Double Jump.
- Faction: Beasts, one of three Beast Wild Cards alongside Fast Draw and Critical Roll.
- How to earn it: pledge to the Beasts each round, then complete the round’s challenge.
- Where: Wildcard mode on a fog-covered Kings Canyon.
- Dates: October 13 to November 3, 2026, with the Wild Cards lasting only for the event as far as anyone knows.
- Known issue: entering an Alter portal may drop players in the wrong spot.
- Not confirmed: the exact speed bonus and how it stacks with a Legend’s own double jump.
What Evasive Maneuvers does

Respawn describes the card in one line: when weapons are stowed, you move faster and gain a Double Jump. That is the whole effect. It rewards you for putting your gun away, which makes it a movement tool for crossing ground, not a fighting bonus.
Some early coverage described it differently, with the bonus applying while you hold a melee weapon. Respawn’s own wording and every later guide say stowed weapons, so go by that.
The card has two parts:
- A speed boost. You run faster with your weapons holstered. Respawn has not published the number.
- A Double Jump. You can jump a second time in mid-air, which helps with climbing and repositioning on Kings Canyon’s vertical points of interest.
The sources do not list a special key. Double jumps in Apex generally use a second jump press in the air, so test that with your weapons holstered.
How to pledge to the Beasts and earn the card
Blood Pact is not a new playlist. It runs inside Wildcard, and the faction layer sits on top. Here is the flow:
- Queue for Wildcard. The event lives in that mode, not in ranked or standard playlists.
- Pledge to the Beasts. At the start of each round, your squad picks Team Beast or Team Demon.
- Take on the round’s challenge. Each round asks for enough damage or enough knocks.
- Complete it. Hitting the threshold earns a Wild Card from your faction’s pool.
Your pledge resets every round, so you can change sides between rounds but not during one. One guide says you cannot mix Beast and Demon cards in the same run, which matches that structure.
All Blood Pact Wild Cards
Beasts and Demons each have three cards:
| Faction | Wild Card | Effect |
|---|---|---|
| Beasts | Evasive Maneuvers | Faster movement and a Double Jump while weapons are stowed |
| Beasts | Fast Draw | Faster reloads and quicker Shield Cell use |
| Beasts | Critical Roll | Temporary critical hits after a reload |
| Demons | Speedy Charge | Tactical and Ultimate abilities charge faster |
| Demons | Shields Up | Epic-level shields |
| Demons | Super Cells | Shield Cells restore your entire shield bar |
The Beast set is built for aggression, and the Demon set is built for staying power.
How to use Evasive Maneuvers well
The card pays off when your weapons are away, so plan around that:
- Rotate holstered. Put your weapons away for long runs between fights, then draw as you arrive.
- Close the gap before you draw. Respawn built the card to reward stowing, and guides advise getting into close range first.
- Use the Double Jump on terrain. Kings Canyon has plenty of ledges and rooftops where a second jump saves time.
- Pair it with Critical Roll. Move in fast, then use a reload for temporary critical hits.
- Check the fog with a Rev Shell Grenade. The event’s fog cuts sightlines, and Rev Shells reveal hidden enemies before you commit.
A common mistake is treating it like a combat card. If you already have your gun out in a firefight, the card does nothing for you. Evasive Maneuvers is wasted on a player who never stows weapons.
When to pick the Demons instead
Because you pick each round, treat the faction as a tactical call. Here is a simple guide:
| Situation | Better pick |
|---|---|
| You keep losing rotation races | Beasts, for Evasive Maneuvers |
| Enemies keep out-tanking your damage | Demons, for Shields Up and Super Cells |
| Your squad relies on Tactical and Ultimate abilities | Demons, for Speedy Charge |
| Your squad pushes first and fights short | Beasts, for Fast Draw and Critical Roll |
Passive squads delay their Wild Cards, because the challenge asks for damage or knocks. Fighting earns the card.
Legends and Evasive Maneuvers
Respawn has not published a list of recommended Legends. Two facts matter instead:
- Some Legends already have a double jump. One outlet notes that Respawn’s October 8 update fixed double-jump issues for Ash and Sparrow, so those two have one.
- Stacking is unknown. Respawn has not said how Evasive Maneuvers interacts with a Legend’s own double jump, so do not assume they combine.
The safest approach is to test it. Pick a Legend whose playstyle already involves long rotations, and see how often you stow your weapons.
Known issues
Respawn lists a few open issues for the event. The one that matters here is that entering an Alter portal may drop players in the incorrect location. Alter is one of the two featured Legends, so this can affect fights where your squad uses her portals. Two other issues are clipping through the ground of some structures on Broken Moon, and game settings resetting on startup for some players.
Tips and common mistakes
Do not expect a speed number. Respawn has not published one.
Do not rely on one faction. The pledge resets each round, so swap when your fights change.
Do not wait for the last day. The event ends November 3.
Do not forget that Wild Cards are event-only. Nothing suggests they stay after November 3.
Do not skip the fog tools. Rev Shell Grenades help you check hidden ground first.
For the full event, including the skins and store prices, see our Apex Legends Blood Pact event guide.
What could change
Respawn can adjust Wild Card values, fix the open issues or change the event in a later patch. Everything here is accurate as of October 21, 2026, based on Respawn’s event announcement and the guides cited. Check the in-game Wild Card text and Respawn’s patch notes for updates.
Conclusion
Evasive Maneuvers gives Beast squads faster movement and a Double Jump while their weapons are stowed, and you earn it by pledging to the Beasts and finishing a round’s challenge. Stow your weapons to rotate, close the gap before you draw, and switch to Demons when your fights call for shields. The event ends November 3, so use the card while it lasts.
FAQs
What does Evasive Maneuvers do in Apex Legends?
It makes you move faster and gives you a Double Jump while your weapons are stowed.
How do I get Evasive Maneuvers?
Pledge to the Beasts at the start of a Wildcard round, then complete that round’s challenge.
When does Blood Pact end?
It ends on November 3, 2026.
Can I switch between Beasts and Demons?
Yes, between rounds, but not during a round.
Does Evasive Maneuvers stack with a Legend’s own double jump?
Respawn has not said, so test it in the game.
Do Wild Cards stay after the event?
Nothing suggests they do.
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