We Were Here Tomorrow launched on October 20, 2026 for PC, PS5 and Xbox Series X|S, and as of October 21, 2026 no verified full-game walkthrough exists. The closest published help is a community guide built on the April 13, 2026 demo, so launch-version solutions are still being worked out. Instead of unverified answers, this guide gives you the confirmed facts, what each Explorer does, a step-by-step method that works in any room and a hint ladder that avoids spoilers. However, treat any page that lists exact solutions for the full game with caution.
Summary: We Were Here Tomorrow Puzzle Solutions
- Launch: October 20, 2026 on Steam, PS5 and Xbox Series X|S, with cross-play.
- Price: $19.99 base price, with a 10% launch discount reported.
- Players: exactly 2, with online co-op only, no solo mode and a microphone required for each player.
- Roles: each Explorer has a different role and a different high-tech tool.
- Length: roughly 15 hours, according to one outlet.
- Walkthrough status: no verified launch-version walkthrough, and the only player guide covers the April demo.
- Not confirmed: exact puzzle solutions, role names and room-by-room routes.
What is confirmed about the game
We Were Here Tomorrow is the newest entry in Total Mayhem Games’ asymmetric co-op puzzle series. You and a partner wake up inside a Norcek Industries research facility set in an imagined 1980s future. The facility’s director, Kathleen Bowe, asks you to finish the work of a research team that has vanished.
Here are the facts the developer and the stores confirm:
| Item | Detail |
|---|---|
| Release date | October 20, 2026 |
| Platforms | PC (Steam), PS5, Xbox Series X and S |
| Cross-play | Yes, across all platforms |
| Players | 2, co-op only |
| Requirements | A working microphone and an internet connection for each player |
| Price | $19.99 base, with a 10% launch discount reported |
| Story | Written by Claire North |
| Series | Standalone, so you do not need the earlier games |
The puzzles involve time, gravity and space, and each player sees a different part of the facility.
Why there are no verified solutions yet
The game came out yesterday, and puzzle solutions need two players to finish each room and record it. The wiki that tracks the game says plainly that no launch-version walkthrough exists. The best player-made guide is a demo walkthrough based on the April 13 build, and the final game may change its puzzles.
Several pre-launch pages call themselves a full walkthrough with solutions anyway. Here is how to spot a weak one:
- It was published before October 20. Nobody could have finished the game by then.
- It uses phrases like “according to the supplied description.” That wording suggests the writer never played the rooms.
- It names rooms but gives no screenshots or exact symbols. Real solutions need specific details.
- It promises every answer in one page. A series built on live communication rarely works that way.
If you want a safe source, look for guides that say which build they cover and that include the date they were tested.
What we know about the two Explorers
The Steam page promises two distinct roles, each with its own high-tech tool. It does not name the roles or list the tools. A hands-on preview adds some detail:
- One Explorer used a Goop Gun on glowing purple, green and yellow energy beams.
- A puzzle had the pair rearrange pylons to redirect a beam through different targets, which the writer compared to Portal.
- In a gravity room, one Explorer stood sideways on a wall as seen from the other player’s view.
That is preview-level information, so do not treat it as a solution. The sources also do not label the roles Player 1 and Player 2, and the role names remain unannounced.
| Confirmed | Not confirmed |
|---|---|
| Two different roles | The role names |
| Each Explorer has a unique tool | The full tool list |
| Players see different parts of the facility | Which player starts where in each room |
| Puzzles use time, gravity and space | Exact room solutions |
A step-by-step method for any room

This method works because the game forces you to share information. Use it in every room:
- Stop before you touch anything. Look around the whole space first, because small details often matter.
- Name everything out loud. Give each button, symbol, color and shape a name, and use the same names every time.
- Describe, do not interpret. Say what you see, not what you think it means.
- Compare the two descriptions. A mismatch between what you each see is often the puzzle itself.
- Agree on a plan before anyone acts. Say the full sequence out loud first.
- Take turns as the describer. One player talks while the other listens and asks questions, then you swap.
- Test one change at a time. If something fails, undo it and try a different idea.
A common mistake is guessing at random. Randomly pressing things rarely helps, and in some puzzles a wrong order may reset progress.
The hint ladder: get unstuck without spoilers
When you are stuck, climb this ladder one step at a time:
| Level | What to do |
|---|---|
| 1 | Re-read every clue you have found and re-describe the room from scratch |
| 2 | Swap who describes the scene, since a new voice often spots something new |
| 3 | Look for a hint about the puzzle type only, such as a beam, a lever or a gravity change |
| 4 | Check a verified guide for that single room, and read only the first step |
| 5 | Read the full solution as a last resort |
Most pairs solve their problem at level 2 or 3.
Setup: PC requirements and voice
Steam lists these Windows requirements:
| Minimum | Recommended | |
|---|---|---|
| OS | Windows 11, 64-bit | Windows 11, 64-bit |
| Processor | AMD Ryzen 5 3600 | AMD Ryzen 5 5600X |
| Memory | 8 GB RAM | 16 GB RAM |
| Graphics | NVIDIA GTX 1660 Ti 6 GB | NVIDIA RTX 3060 |
| DirectX | Version 12 | Version 12 |
| Storage | 25 GB | 25 GB |
| Extra | Working microphone | Working microphone |
The game uses in-game walkie-talkie voice chat, so test your microphone before you start. Because both players need the game, plan your purchases together.
Tips and common mistakes
Do not trust unplayed solutions. If a page predates launch, assume it is a guess.
Do not rush the first room. The opening teaches you how the two of you will talk for the next 15 hours.
Do not split sessions badly. One outlet estimates about 15 hours, so plan several evenings.
Do not skip the microphone test. A bad mic breaks the entire game.
Do not use the demo as a final answer. The April demo may differ from the full game.
If you enjoy co-op games that depend on teamwork, our Over the Hill co-op guide covers another recent game built around playing with a friend.
What could change
Verified walkthroughs will appear as pairs finish the game, and the developer may patch puzzles or add hints. Everything here is accurate as of October 21, 2026, based on the Steam page, the launch announcements and the outlets cited. Check the Steam page and the developer’s channels for updates.
Conclusion
We Were Here Tomorrow is out now, but no verified full-game walkthrough exists yet. Use the room-solving method and the hint ladder, which work in any room, and treat pre-launch solution lists as unverified. As pairs finish the game, reliable room-by-room guides will follow.
FAQs
Is there a full We Were Here Tomorrow walkthrough?
Not a verified one yet. The only player guide covers the April 13 demo.
Can I play We Were Here Tomorrow solo?
No. It is co-op only and needs exactly two players.
Do I need a microphone?
Yes. Both players need a working microphone and an internet connection.
What platforms does it support?
PC through Steam, PS5 and Xbox Series X|S, with cross-play.
How long is We Were Here Tomorrow?
One outlet estimates roughly 15 hours.
Do I need to play the earlier games first?
No. Every game in the series is a standalone adventure.
For more updates visit: GAME SPEC

